Hero Blast
Trap Normal

Hero Blast

  • Archetype:
  • Elemental HERO

  • View:
  • 4838




Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.




 
 
AI Power Analysis
RemovalConfidence: Medium
53± 6/ 100
Power Score
Intrinsic 50
Deck 55

Hero Blast — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 55 · Meta: provisional
  • Primary role: Removal · Secondary: Recovery/Recursion

Why it scores here

Hero Blast converts a Normal Elemental HERO in the Graveyard into a card in hand, then destroys one opposing monster only if its ATK is at or below that target's ATK. The score comes from its 216-deck footprint (observed) and its 2-for-1 shape (recover plus removal), but the conditional destroy and the set-trap exposure keep the intrinsic score in the middle range. Its frequency across Heroic and Elemental HERO lists is treated as proof of practical use, not of raw power.

Axis scores

Axis Score Evidence
Accessibility 60 Set trap that needs a Normal Elemental HERO already in the GY; 216 decks run it and the top partners show a live search and fusion shell (observed).
Combo & Conversion 35 No recorded boards and no combo examples; the value is text-only, a GY-to-hand recovery plus a conditional destroy (inferred).
Resource Economy 60 Trap that returns a Normal HERO from GY to hand and can also destroy a monster, so it is roughly a 2-for-1 when the condition is met (verified).
Effect & Interaction 50 One destruction gated by an ATK comparison against the chosen GY target, so it removes only one monster and only when the ATK condition holds (verified).
Material Utility 0 A trap card, so it cannot be used as material and contributes no body value (verified).
Resilience & Flexibility 40 A set trap is exposed to negation and to opposing trap removal, and no counters or redundancy are evidenced (inferred).
Deck-Building Efficiency 60 Runs 1 to 3 copies (average 1.86) with no garnet or lock restriction, but it is locked to the Elemental HERO family (observed).

Calculation

Weight profile: 0.7 Removal + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Normal Elemental HERO from the Graveyard to hand, converting a discarded body into card advantage
  • Widely run: 216 recent decks, mostly in Heroic and Elemental HERO lists, with 1 to 3 copies each
  • Cheap to run: no garnet or lock restriction and it fits the Elemental HERO shell

Weaknesses

  • Destroy is conditional on the opponent's monster ATK being at or below the recovered target's ATK
  • Set trap that can be negated or removed before it resolves
  • Only one monster destroyed per activation, and only if a Normal HERO is in the Graveyard

Counters / choke points

  • Trap negation (for example Solemn Judgment, which the evidence shows is run in 124 decks)
  • Opposing trap removal or monsters with ATK above the recovered target's ATK

Best use

Removal with Graveyard recovery. Decks: Heroic, Elemental HERO. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Target 1 Elemental HERO Normal Monster in GY, add to hand, then conditional destroy on ATK <= target ATK; Trap Card, legal in TCG, OCG, MasterDuel and DuelLinks; Copies per deck average 1.86, max 3
  • Observed: 216 decks run it, 110 Heroic and 59 Elemental Heros; Elemental HERO Stratos co-occurs in 93.5% of decks; Elemental HERO Gameplay type 6 usage inclusion 100% at 1 typical copy
  • Inferred: Recovery target depends on a Normal HERO in the Graveyard, which the deck shell supplies; Set-trap timing exposes it to negation before resolution
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no official rulings supplied for the ATK-comparison timing











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